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传奇SF脚本编写幸运检测.txt学习教程

本文出处:网游动力作者:本站发布时间:2014-07-29阅读次数:

 [@幸运检测]

{
#IF
Check [135] 0
CheckLuckPoint = 10
#ACT
SET [135] 1
SetNewItemValue 9 1 = 5
SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到10点,伤害提升5% 1 3
SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到10点,伤害提升5% 1 3
SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到10点,伤害提升5% 1 3
 
#IF
Check [135] 0
CheckLuckPoint = 11
#ACT
SET [135] 1
SetNewItemValue 9 1 = 10
SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到11点,伤害提升10% 1 3
SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到11点,伤害提升10% 1 3
SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到11点,伤害提升10% 1 3
 
#IF
Check [135] 0
CheckLuckPoint = 12
#ACT
SET [135] 1
SetNewItemValue 9 1 = 15
SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到12点,伤害提升15% 1 3
SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到12点,伤害提升15% 1 3
SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到12点,伤害提升15% 1 3
 
#IF
Check [135] 0
CheckLuckPoint = 13
#ACT
SET [135] 1
SetNewItemValue 9 1 = 20
SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到13点,伤害提升20% 1 3
SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到13点,伤害提升20% 1 3
SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到13点,伤害提升20% 1 3
 
#IF
Check [135] 1
CheckLuckPoint = 10
#ACT
SET [135] 1
SetNewItemValue 9 1 = 5
 
#IF
Check [135] 1
CheckLuckPoint = 11
#ACT
SET [135] 1
SetNewItemValue 9 1 = 10
 
#IF
Check [135] 1
CheckLuckPoint = 12
#ACT
SET [135] 1
SetNewItemValue 9 1 = 15
 
#IF
Check [135] 1
CheckLuckPoint = 13
#ACT
SET [135] 1
SetNewItemValue 9 1 = 20
 
#IF
CheckLuckPoint < 10
#ACT
SetNewItemValue 9 1 = 0
SET [135] 0
 
 
 
[@幸运提示]
#IF
CheckLuckPoint = 10
#ACT
SET [135] 1
SetNewItemValue 9 1 = 5
SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到10点,伤害提升5% 1 3
SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到10点,伤害提升5% 1 3
SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到10点,伤害提升5% 1 3
SENDMSG 0 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到10点,伤害提升5%
 
#IF
CheckLuckPoint = 11
#ACT
SET [135] 1
SetNewItemValue 9 1 = 10
SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到11点,伤害提升10% 1 3
SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到11点,伤害提升10% 1 3
SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到11点,伤害提升10% 1 3
SENDMSG 0 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到11点,伤害提升10%
 
 
#IF
CheckLuckPoint = 12
#ACT
SET [135] 1
SetNewItemValue 9 1 = 15
SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到12点,伤害提升15% 1 3
SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到12点,伤害提升15% 1 3
SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到12点,伤害提升15% 1 3
SENDMSG 0 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到12点,伤害提升15%
 
#IF
CheckLuckPoint = 13
#ACT
SET [135] 1
SetNewItemValue 9 1 = 20
SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到13点,伤害提升20% 1 3
SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到13点,伤害提升20% 1 3
SendCenterMsg 0 70 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到13点,伤害提升20% 1 3
SENDMSG 0 ≤幸运之神≥:玩家【<$USERNAME>】幸运值达到13点,伤害提升20%
 
}