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传3超变态传奇sf版本装备改造脚本(二)

本文出处:网游动力作者:本站发布时间:2016-04-08阅读次数:

 之前小编已经发布过了一章传3超变态传奇sf版本装备改造脚本(二)这篇将是这一系列脚本的第二章,如果您对这系列的装备该着脚本比较感兴趣的话可以在本站搜索一下其他的的两章。本系列一共分为三个章节每个章节介绍的都是不同的节点,如果大家需要学习好最好是三个章节按照顺序连在一起阅读。这样才能真正的理解这个方法的特点,建议大家还是与学习位置复制毕竟不是长久之计。

;;=============================================魔法_DC3
[@MOFA_DC3()]
#act copyright dedecms
mov D0 %ARG(1)
#SAY
{FCOLOR/1}
魔法最高可以增加 3 ,你确认吗?{FCOLOR/12}<不确定/@exit>\\
_
<增加1(15点积分)/@装备属性改造(D0,FLD_DESC3,1,15)>\
_
<增加2(50点积分)/@装备属性改造(D0,FLD_DESC3,2,50)>\
_
<增加3(100点积分)/@装备属性改造(D0,FLD_DESC3,3,100)>\
\\
#ACT
break

;;=============================================
强元素ID_DC5
[@QIANGYS_DC5()]
#act
mov D0 %ARG(1)
#SAY
{FCOLOR/1}
强元素增加以下几种,每种元素需要{FCOLOR/10}300{FCOLOR/1}积分,别说我没警告过你!不要选择装备上已经存在的强元素!否则你即使找来GM我也不买帐!你确认吗?{FCOLOR/12}<不确定/@exit>\\
_
< /@强元素改造(D0,FLD_DESC5,1,300)>\
_
< /@强元素改造(D0,FLD_DESC5,2,300)>\
_
< /@强元素改造(D0,FLD_DESC5,4,300)>\
_
< /@强元素改造(D0,FLD_DESC5,8,300)>\
_
<【神圣】/@强元素改造(D0,FLD_DESC5,16,300)>\
_
<【暗黑】/@强元素改造(D0,FLD_DESC5,32,300)>\
_
<【幻影】/@强元素改造(D0,FLD_DESC5,64,300)>\

织梦内容管理系统



\\
#ACT
break

;;=============================================
攻击元素ID_DC5
[@GONGJIYS_DC5()]
#act
mov D0 %ARG(1)
#SAY
{FCOLOR/1}
可以给装备增加以下攻击属性,增加攻击元素需要积分:{FCOLOR/10}\\
_
1:20 2:50 3:180 4:460 5:1220 6:1960 7:3280 \\
_
◇你确认吗?{FCOLOR/12}<不确定/@exit>{FCOLOR/10}\\
_
◇增加元素【 {FCOLOR/12} <1点◇ /@装备攻击元素(D0,FLD_DESC5,1,1,20)><2点◇ /@装备攻击元素(D0,FLD_DESC5,1,2,50)><3点◇ /@装备攻击元素(D0,FLD_DESC5,1,3,180)><4点◇ /@装备攻击元素(D0,FLD_DESC5,1,4,460)><5点◇ /@装备攻击元素(D0,FLD_DESC5,1,5,1220)><6点◇ /@装备攻击元素(D0,FLD_DESC5,1,6,1960)><7点◇ /@装备攻击元素(D0,FLD_DESC5,1,7,3280)>{FCOLOR/10}\\
_
◇增加元素【 {FCOLOR/12} <1点◇ /@装备攻击元素(D0,FLD_DESC5,2,1,20)><2点◇ /@装备攻击元素(D0,FLD_DESC5,2,2,50)><3点◇ /@装备攻击元素(D0,FLD_DESC5,2,3,180)><4点◇ /@装备攻击元素(D0,FLD_DESC5,2,4,460)><5点◇ /@装备攻击元素(D0,FLD_DESC5,2,5,1220)><6点◇ /@装备攻击元素(D0,FLD_DESC5,2,6,1960)><7点◇ /@装备攻击元素(D0,FLD_DESC5,2,7,3280)>{FCOLOR/10}\\

织梦好,好织梦


_
◇增加元素【 {FCOLOR/12} <1点◇ /@装备攻击元素(D0,FLD_DESC5,3,1,20)><2点◇ /@装备攻击元素(D0,FLD_DESC5,3,2,50)><3点◇ /@装备攻击元素(D0,FLD_DESC5,3,3,180)><4点◇ /@装备攻击元素(D0,FLD_DESC5,3,4,460)><5点◇ /@装备攻击元素(D0,FLD_DESC5,3,5,1220)><6点◇ /@装备攻击元素(D0,FLD_DESC5,3,6,1960)><7点◇ /@装备攻击元素(D0,FLD_DESC5,3,7,3280)>{FCOLOR/10}\\
_
◇增加元素【 {FCOLOR/12} <1点◇ /@装备攻击元素(D0,FLD_DESC5,4,1,20)><2点◇ /@装备攻击元素(D0,FLD_DESC5,4,2,50)><3点◇ /@装备攻击元素(D0,FLD_DESC5,4,3,180)><4点◇ /@装备攻击元素(D0,FLD_DESC5,4,4,460)><5点◇ /@装备攻击元素(D0,FLD_DESC5,4,5,1220)><6点◇ /@装备攻击元素(D0,FLD_DESC5,4,6,1960)><7点◇ /@装备攻击元素(D0,FLD_DESC5,4,7,3280)>{FCOLOR/10}\\
_
◇增加元素【神圣】{FCOLOR/12} <1点◇ /@装备攻击元素(D0,FLD_DESC5,5,1,20)><2点◇ /@装备攻击元素(D0,FLD_DESC5,5,2,50)><3点◇ /@装备攻击元素(D0,FLD_DESC5,5,3,180)><4点◇ /@装备攻击元素(D0,FLD_DESC5,5,4,460)><5点◇ /@装备攻击元素(D0,FLD_DESC5,5,5,1220)><6点◇ /@装备攻击元素(D0,FLD_DESC5,5,6,1960)><7点◇ /@装备攻击元素(D0,FLD_DESC5,5,7,3280)>{FCOLOR/10}\\ 织梦好,好织梦
_
◇增加元素【暗黑】{FCOLOR/12} <1点◇ /@装备攻击元素(D0,FLD_DESC5,6,1,20)><2点◇ /@装备攻击元素(D0,FLD_DESC5,6,2,50)><3点◇ /@装备攻击元素(D0,FLD_DESC5,6,3,180)><4点◇ /@装备攻击元素(D0,FLD_DESC5,6,4,460)><5点◇ /@装备攻击元素(D0,FLD_DESC5,6,5,1220)><6点◇ /@装备攻击元素(D0,FLD_DESC5,6,6,1960)><7点◇ /@装备攻击元素(D0,FLD_DESC5,6,7,3280)>{FCOLOR/10}\\
_
◇增加元素【幻影】{FCOLOR/12} <1点◇ /@装备攻击元素(D0,FLD_DESC5,7,1,20)><2点◇ /@装备攻击元素(D0,FLD_DESC5,7,2,50)><3点◇ /@装备攻击元素(D0,FLD_DESC5,7,3,180)><4点◇ /@装备攻击元素(D0,FLD_DESC5,7,4,460)><5点◇ /@装备攻击元素(D0,FLD_DESC5,7,5,1220)><6点◇ /@装备攻击元素(D0,FLD_DESC5,7,6,1960)><7点◇ /@装备攻击元素(D0,FLD_DESC5,7,7,3280)>{FCOLOR/10}\\
#ACT
break

;;=============================================
攻击元素ID_DC11
[@GONGJIYS_DC11()]
#act
mov D0 %ARG(1)
#SAY
{FCOLOR/1}
可以给装备增加以下攻击属性,增加攻击元素需要积分:{FCOLOR/10}\\ 内容来自dedecms
_
1:200 2:500 3:1800 别说我黑啊?!手镯这样的装备是最难改造的!\\
_
◇你确认吗?{FCOLOR/12}<不确定/@exit>{FCOLOR/10}\\
_
◇增加元素【 {FCOLOR/12} <1点◇ /@装备攻击元素(D0,FLD_DESC11,1,1,200)><2点◇ /@装备攻击元素(D0,FLD_DESC11,1,2,500)> <3点◇ /@装备攻击元素(D0,FLD_DESC11,1,3,1800)>{FCOLOR/10}\\
_
◇增加元素【 {FCOLOR/12} <1点◇ /@装备攻击元素(D0,FLD_DESC11,2,1,200)><2点◇ /@装备攻击元素(D0,FLD_DESC11,2,2,500)> <3点◇ /@装备攻击元素(D0,FLD_DESC11,2,3,1800)>{FCOLOR/10}\\
_
◇增加元素【 {FCOLOR/12} <1点◇ /@装备攻击元素(D0,FLD_DESC11,3,1,200)><2点◇ /@装备攻击元素(D0,FLD_DESC11,3,2,500)> <3点◇ /@装备攻击元素(D0,FLD_DESC11,3,3,1800)>{FCOLOR/10}\\
_
◇增加元素【 {FCOLOR/12} <1点◇ /@装备攻击元素(D0,FLD_DESC11,4,1,200)><2点◇ /@装备攻击元素(D0,FLD_DESC11,4,2,500)> <3点◇ /@装备攻击元素(D0,FLD_DESC11,4,3,1800)>{FCOLOR/10}\\
_
◇增加元素【神圣】{FCOLOR/12} <1点◇ /@装备攻击元素(D0,FLD_DESC11,5,1,200)><2点◇ /@装备攻击元素(D0,FLD_DESC11,5,2,500)> <3点◇ /@装备攻击元素(D0,FLD_DESC11,5,3,1800)>{FCOLOR/10}\\ dedecms.com
_
◇增加元素【暗黑】{FCOLOR/12} <1点◇ /@装备攻击元素(D0,FLD_DESC11,6,1,200)><2点◇ /@装备攻击元素(D0,FLD_DESC11,6,2,500)> <3点◇ /@装备攻击元素(D0,FLD_DESC11,6,3,1800)>{FCOLOR/10}\\
_
◇增加元素【幻影】{FCOLOR/12} <1点◇ /@装备攻击元素(D0,FLD_DESC11,7,1,200)><2点◇ /@装备攻击元素(D0,FLD_DESC11,7,2,500)> <3点◇ /@装备攻击元素(D0,FLD_DESC11,7,3,1800)>{FCOLOR/10}\
\\
#ACT
break

;;=============================================
体力_DC8
[@TILI_DC8()]
#act
mov D0 %ARG(1)
#SAY
{FCOLOR/1}
体力按我的能力最高可以增加90,你确认吗?{FCOLOR/12}<不确定/@exit>\\
_
<增加30(15点积分)/@装备属性改造(D0,FLD_DESC8,3,15)>\
_
<增加60(30点积分)/@装备属性改造(D0,FLD_DESC8,6,30)>\
_
<增加90(50点积分)/@装备属性改造(D0,FLD_DESC8,9,50)>\
\\
#ACT
break

;;=============================================
舒适_DC0
[@SHUSHI_DC0()]
#act
mov D0 %ARG(1)
#SAY
{FCOLOR/1}
舒适最高可以增加 3 ,你确认吗?{FCOLOR/12}<不确定/@exit>\\

织梦好,好织梦


_
<增加1(100点积分)/@装备属性改造(D0,FLD_DESC0,1,100)>\
_
<增加2(250点积分)/@装备属性改造(D0,FLD_DESC0,2,250)>\
_
<增加3(600点积分)/@装备属性改造(D0,FLD_DESC0,3,600)>\
\\
#ACT
break

;;=============================================
负重_DC1
[@FUZHONG_DC1()]
#act
mov D0 %ARG(1)
#SAY
{FCOLOR/1}
负重最高可以增加 3 ,你确认吗?{FCOLOR/12}<不确定/@exit>\\
_
<增加1(10点积分)/@装备属性改造(D0,FLD_DESC1,1,10)>\
_
<增加2(20点积分)/@装备属性改造(D0,FLD_DESC1,2,20)>\
_
<增加3(60点积分)/@装备属性改造(D0,FLD_DESC1,3,60)>\
\\
#ACT
break

;;=============================================
手负重_DC2
[@SFUZHONG_DC2()]
#act
mov D0 %ARG(1)
#SAY
{FCOLOR/1}
手负重最高可以增加 3 ,你确认吗?{FCOLOR/12}<不确定/@exit>\\
_
<增加1(10点积分)/@装备属性改造(D0,FLD_DESC2,1,10)>\
_
<增加2(20点积分)/@装备属性改造(D0,FLD_DESC2,2,20)>\
_
<增加3(60点积分)/@装备属性改造(D0,FLD_DESC2,3,60)>\ dedecms.com
\\
#ACT
break

;;=============================================
准确_DC0
[@ZHUNQUE_DC0()]
#act
mov D0 %ARG(1)
#SAY
{FCOLOR/1}
准确最高可以增加 3 ,你确认吗?{FCOLOR/12}<不确定/@exit>\\
_
<增加1(100点积分)/@装备属性改造(D0,FLD_DESC0,1,100)>\
_
<增加2(250点积分)/@装备属性改造(D0,FLD_DESC0,2,250)>\
_
<增加3(600点积分)/@装备属性改造(D0,FLD_DESC0,3,600)>\
\\
#ACT
break
;;=============================================
敏捷_DC1
[@MINJIE_DC1()]
#act
mov D0 %ARG(1)
#SAY
{FCOLOR/1}
敏捷最高可以增加 3 ,你确认吗?{FCOLOR/12}<不确定/@exit>\\
_
<增加1(100点积分)/@装备属性改造(D0,FLD_DESC1,1,100)>\
_
<增加2(250点积分)/@装备属性改造(D0,FLD_DESC1,2,250)>\
_
<增加3(600点积分)/@装备属性改造(D0,FLD_DESC1,3,600)>\
\\
#ACT
break

以上就是这一章传3超变态传奇sf版本装备改造脚本(二)的所有内容,小编相信只要你认真全文阅读完毕必然会在其中找到一些你需要的方案,稍后小编将会把本系列的第三章攻略整理出来,如果各位玩家对这个脚本有什么不同的意见或者建议可以随时联系我们,大家相互学习如果有不懂的地方希望能够回复在评论区中。