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传世灵石幻化脚本完整版

本文出处:网游动力作者:本站发布时间:2010-01-01阅读次数:

[@石头幻化]
{
#IF
SMALL G58 1
#ACT
SENDMSG 5 当前该功能未曾开放,敬请关注!
break
close
#IF
SMALL $PARAM(3) 1
#ACT
GOTO @检查幻化机率
break
#ELSEACT
GOTO @灵石幻化结果
break

[@检查幻化机率]
#IF
SMALL $YSPOINT 10
#ACT
SENDMSG 5 你的灵力值不足10点,不能进行幻化
break
#ELSEACT
MOV S10
MOV D32 0
MOV D33 0
MOV D34 0
MOV D35 0
MOV D38 0
#IF
SMALL $UpgradeItemExDLS.$PARAM(0).27 30
#ACT
MOV D34 10
MOV D35 20
#IF
LARGE $UpgradeItemExDLS.$PARAM(0).27 29
#ACT
MOV D34 20
MOV D35 30
#IF
LARGE $UpgradeItemExDLS.$PARAM(0).27 59
#ACT
MOV D34 30
MOV D35 40
#IF
LARGE $UpgradeItemExDLS.$PARAM(0).27 89
#ACT
MOV D34 40
MOV D35 50
#IF
LARGE $UpgradeItemExDLS.$PARAM(0).27 119
#ACT
MOV D34 50
MOV D35 60
#IF
LARGE $UpgradeItemExDLS.$PARAM(0).27 159
#ACT
MOV D34 60
MOV D35 70
#IF
LARGE $UpgradeItemExDLS.$PARAM(0).27 199
#ACT
MOV D34 70
MOV D35 80
#IF
LARGE $UpgradeItemExDLS.$PARAM(0).27 299
#ACT
MOV D34 80
MOV D35 90
#IF
LARGE $UpgradeItemExDLS.$PARAM(0).27 399
#ACT
MOV D34 90
MOV D35 100
#IF
LARGE $UpgradeItemExDLS.$PARAM(0).27 499
#ACT
MOV D34 100
MOV D35 110
#IF
LARGE $UpgradeItemExDLS.$PARAM(0).27 599
#ACT
SENDMSG 5 每一个灵兽石的最高幻化次数为600次,当前你的灵兽石不能进行幻化了
break
#IF
EQUAL $UpgradeItemExDLS.$PARAM(1).23 0
#ACT
MOV D31 10
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).23 0
#ACT
MOV D31 15
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).23 1
#ACT
MOV D31 20
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).23 2
#ACT
MOV D31 25
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).23 3
#ACT
MOV D31 30
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).23 4
#ACT
MOV D31 35
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).23 5
#ACT
MOV D31 40
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).23 6
#ACT
MOV D31 50
#IF
LARGE $PARAM(2) 0
#ACT
INC D31 8
MOV D32 1
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).0 1
SMALL $UpgradeItemExDLS.$PARAM(0).0 31
#ACT
MOV D10 $UpgradeItemExDLS.$PARAM(1).0
DIV D10 2
INC S10 $STR(D10)
INC S10 点中毒躲避属性,
MOV D33 1
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).1 1
SMALL $UpgradeItemExDLS.$PARAM(0).1 31
#ACT
MOV D11 $UpgradeItemExDLS.$PARAM(1).1
DIV D11 2
INC S10 $STR(D11)
INC S10 点魔防下限属性,
MOV D33 1
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).2 1
SMALL $UpgradeItemExDLS.$PARAM(0).2 7
#ACT
MOV D12 $UpgradeItemExDLS.$PARAM(1).2
DIV D12 2
INC S10 $STR(D12)
INC S10 点魔法下限属性,
MOV D33 1
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).3 1
SMALL $UpgradeItemExDLS.$PARAM(0).3 31
#ACT
MOV D13 $UpgradeItemExDLS.$PARAM(1).3
DIV D13 2
INC S10 $STR(D13)
INC S10 点魔防上限属性,
MOV D33 1
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).4 1
SMALL $UpgradeItemExDLS.$PARAM(0).4 7
#ACT
MOV D14 $UpgradeItemExDLS.$PARAM(1).4
DIV D14 2
INC S10 $STR(D14)
INC S10 点魔法上限属性,
MOV D33 1
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).5 1
SMALL $UpgradeItemExDLS.$PARAM(0).5 31
#ACT
MOV D15 $UpgradeItemExDLS.$PARAM(1).5
DIV D15 2
INC S10 $STR(D15)
INC S10 点魔法命中属性,
MOV D33 1
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).6 1
SMALL $UpgradeItemExDLS.$PARAM(0).6 7
#ACT
MOV D16 $UpgradeItemExDLS.$PARAM(1).6
DIV D16 2
INC S10 $STR(D16)
INC S10 点道术下限属性,
MOV D33 1
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).7 1
SMALL $UpgradeItemExDLS.$PARAM(0).7 31
#ACT
MOV D17 $UpgradeItemExDLS.$PARAM(1).7
DIV D17 2
INC S10 $STR(D17)
INC S10 点躲避属性,
MOV D33 1
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).8 1
SMALL $UpgradeItemExDLS.$PARAM(0).8 7
#ACT
MOV D18 $UpgradeItemExDLS.$PARAM(1).8
DIV D18 2
INC S10 $STR(D18)
INC S10 点命中属性,
MOV D33 1
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).9 1
SMALL $UpgradeItemExDLS.$PARAM(0).9 31
#ACT
MOV D19 $UpgradeItemExDLS.$PARAM(1).9
DIV D19 2
INC S10 $STR(D19)
INC S10 点物防下限属性,
MOV D33 1
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).10 1
SMALL $UpgradeItemExDLS.$PARAM(0).10 7
#ACT
MOV D20 $UpgradeItemExDLS.$PARAM(1).10
DIV D20 2
INC S10 $STR(D20)
INC S10 点攻击下限属性,
MOV D33 1
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).11 1
SMALL $UpgradeItemExDLS.$PARAM(0).11 31
#ACT
MOV D21 $UpgradeItemExDLS.$PARAM(1).11
DIV D21 2
INC S10 $STR(D21)
INC S10 点物防上限属性,
MOV D33 1
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).12 1
SMALL $UpgradeItemExDLS.$PARAM(0).12 7
#ACT
MOV D22 $UpgradeItemExDLS.$PARAM(1).12
DIV D22 2
INC S10 $STR(D22)
INC S10 点攻击上限属性,
MOV D33 1
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).13 1
SMALL $UpgradeItemExDLS.$PARAM(0).13 31
#ACT
MOV D23 $UpgradeItemExDLS.$PARAM(1).13
DIV D23 2
INC S10 $STR(D23)
INC S10 点魔法躲避属性,
MOV D33 1
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).14 1
SMALL $UpgradeItemExDLS.$PARAM(0).14 7
#ACT
MOV D24 $UpgradeItemExDLS.$PARAM(1).14
DIV D24 2
INC S10 $STR(D24)
INC S10 点道术上限属性,
MOV D33 1
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).15 1
SMALL $UpgradeItemExDLS.$PARAM(0).15 31
#ACT
MOV D25 $UpgradeItemExDLS.$PARAM(1).15
DIV D25 2
INC S10 $STR(D25)
INC S10 点中毒命中属性,
MOV D33 1
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).16 1
SMALL $UpgradeItemExDLS.$PARAM(0).16 3
#ACT
MOV D26 $UpgradeItemExDLS.$PARAM(1).16
DIV D26 2
INC S10 $STR(D26)
INC S10 点幸运属性,
MOV D33 1
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).18 1
LARGE $UpgradeItemExDLS.$PARAM(1).19 1
#ACT
MOV D38 1
#IF
CHECKLEVELEX > 0
#ACT
#ELSEACT
break
#IF
SMALL D38 1
#ACT
ShowInfo 0 $STR(D34) $STR(D35) 当前副灵石不能用于幻化
break
#IF
LARGE D32 0
EQUAL D33 1
#ACT
ShowInfo 0 $STR(D34) $STR(D35) 在封元印的作用下您的主灵兽可以有<$STR(D31)>%的概率继承到<$STR(S10)>50%的概率继承到1点生命值或魔法值
break
#IF
EQUAL D32 0
EQUAL D33 1
#ACT
ShowInfo 0 $STR(D34) $STR(D35) 您的主灵兽可以有<$STR(D31)>%的概率继承到<$STR(S10)>50%的概率继承到1点生命值或魔法值
break
#ELSEACT
ShowInfo 0 $STR(D34) $STR(D35) 您的主灵兽有30%的概率继承到副灵兽1点生命值或魔法值
break

[@灵石幻化结果]
#IF
SMALL $YSPOINT 10
#ACT
SENDMSG 5 你的灵力值不足10点,不能进行幻化
break
#ELSEACT
MOV S10
MOV D10 0
MOV D11 0
MOV D12 0
MOV D13 0
MOV D14 0
MOV D15 0
MOV D16 0
MOV D17 0
MOV D18 0
MOV D19 0
MOV D20 0
MOV D21 0
MOV D22 0
MOV D23 0
MOV D24 0
MOV D25 0
MOV D26 0
MOV D32 0
MOV D33 0
MOV D34 0
MOV D35 0
MOVR D36 100
MOVR D37 2
MOV D38 0
#IF
SMALL $UpgradeItemExDLS.$PARAM(0).27 30
#ACT
MOV D34 10
MOV D35 200000
#IF
LARGE $UpgradeItemExDLS.$PARAM(0).27 29
#ACT
MOV D34 20
MOV D35 300000
#IF
LARGE $UpgradeItemExDLS.$PARAM(0).27 59
#ACT
MOV D34 30
MOV D35 400000
#IF
LARGE $UpgradeItemExDLS.$PARAM(0).27 89
#ACT
MOV D34 40
MOV D35 500000
#IF
LARGE $UpgradeItemExDLS.$PARAM(0).27 119
#ACT
MOV D34 50
MOV D35 600000
#IF
LARGE $UpgradeItemExDLS.$PARAM(0).27 159
#ACT
MOV D34 60
MOV D35 700000
#IF
LARGE $UpgradeItemExDLS.$PARAM(0).27 199
#ACT
MOV D34 70
MOV D35 800000
#IF
LARGE $UpgradeItemExDLS.$PARAM(0).27 299
#ACT
MOV D34 80
MOV D35 900000
#IF
LARGE $UpgradeItemExDLS.$PARAM(0).27 399
#ACT
MOV D34 90
MOV D35 1000000
#IF
LARGE $UpgradeItemExDLS.$PARAM(0).27 499
#ACT
MOV D34 100
MOV D35 1100000
#IF
LARGE $UpgradeItemExDLS.$PARAM(0).27 599
#ACT
SENDMSG 5 每一个灵兽石的最高幻化次数为600次,当前你的灵兽石不能进行幻化了
MessageBox 每一个灵兽石的最高幻化次数为600次,当前你的灵兽石不能进行幻化了
break
#IF
SMALL $YSPOINT $STR(D34)
#ACT
SENDMSG 5 你的灵力值不足10点,不能进行幻化
MessageBox 当前幻化需要灵力值:<$STR(D34)>,金币:<$STR(D35)>你当前的灵力值不足不能进行幻化!
break
#IF
CHECKGOLD $STR(D35)
#ELSEACT
SENDMSG 5 你的金币不足<$STR(D35)>,不能进行幻化
MessageBox 当前幻化需要灵力值:<$STR(D34)>,金币:<$STR(D35)>你当前的金币不足不能进行幻化!
break
#IF
EQUAL $UpgradeItemExDLS.$PARAM(1).23 0
#ACT
MOV D31 10
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).23 0
#ACT
MOV D31 15
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).23 1
#ACT
MOV D31 20
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).23 2
#ACT
MOV D31 25
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).23 3
#ACT
MOV D31 30
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).23 4
#ACT
MOV D31 35
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).23 5
#ACT
MOV D31 40
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).23 6
#ACT
MOV D31 50
#IF
LARGE $PARAM(2) 0
#ACT
INC D31 8
MOV D32 1
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).0 1
#ACT
MOV D10 $UpgradeItemExDLS.$PARAM(1).0
DIV D10 2
MOV D33 1
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).1 1
#ACT
MOV D11 $UpgradeItemExDLS.$PARAM(1).1
DIV D11 2
MOV D33 1
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).2 1
#ACT
MOV D12 $UpgradeItemExDLS.$PARAM(1).2
DIV D12 2
MOV D33 1
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).3 1
#ACT
MOV D13 $UpgradeItemExDLS.$PARAM(1).3
DIV D13 2
MOV D33 1
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).4 1
#ACT
MOV D14 $UpgradeItemExDLS.$PARAM(1).4
DIV D14 2
MOV D33 1
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).5 1
#ACT
MOV D15 $UpgradeItemExDLS.$PARAM(1).5
DIV D15 2
MOV D33 1
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).6 1
#ACT
MOV D16 $UpgradeItemExDLS.$PARAM(1).6
DIV D16 2
MOV D33 1
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).7 1
#ACT
MOV D17 $UpgradeItemExDLS.$PARAM(1).7
DIV D17 2
MOV D33 1
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).8 1
#ACT
MOV D18 $UpgradeItemExDLS.$PARAM(1).8
DIV D18 2
MOV D33 1
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).9 1
#ACT
MOV D19 $UpgradeItemExDLS.$PARAM(1).9
DIV D19 2
MOV D33 1
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).10 1
#ACT
MOV D20 $UpgradeItemExDLS.$PARAM(1).10
DIV D20 2
MOV D33 1
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).11 1
#ACT
MOV D21 $UpgradeItemExDLS.$PARAM(1).11
DIV D21 2
MOV D33 1
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).12 1
#ACT
MOV D22 $UpgradeItemExDLS.$PARAM(1).12
DIV D22 2
MOV D33 1
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).13 1
#ACT
MOV D23 $UpgradeItemExDLS.$PARAM(1).13
DIV D23 2
MOV D33 1
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).14 1
#ACT
MOV D24 $UpgradeItemExDLS.$PARAM(1).14
DIV D24 2
MOV D33 1
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).15 1
#ACT
MOV D25 $UpgradeItemExDLS.$PARAM(1).15
DIV D25 2
MOV D33 1
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).16 1
#ACT
MOV D26 $UpgradeItemExDLS.$PARAM(1).16
DIV D26 2
MOV D33 1
#IF
LARGE $UpgradeItemExDLS.$PARAM(1).18 1
LARGE $UpgradeItemExDLS.$PARAM(1).19 1
#ACT
MOV D38 1
#IF
CHECKLEVELEX > 0
#ACT
#ELSEACT
break
#IF
SMALL D38 1
#ACT
ShowInfo 0 $STR(D34) $STR(D35) 当前副灵石不能用于幻化
break
#IF
SMALL D34 1
#ACT
ShowInfo 0 $STR(D34) $STR(D35) 幻化系统出现异常错误,请重试!
break
#IF
SMALL D35 1
#ACT
ShowInfo 0 $STR(D34) $STR(D35) 幻化系统出现异常错误,请重试!
break
#IF
LARGE D31 $STR(D36)
LARGE D33 0
#ACT
GOTO @幻化属性成功
break
#IF
LARGE D36 50
EQUAL D33 1
#ACT
GOTO @幻化生命成功
break
#IF
LARGE D36 70
EQUAL D33 0
#ACT
GOTO @幻化生命成功
break
#IF
SMALL $YSPOINT $STR(D34)
#ACT
TAKEID $PARAM(1)
TAKEID $PARAM(2)
YSPOINT = 0
TAKE 金币 $STR(D35)
ShowInfo 2 $STR(D34) $STR(D35)            此次幻化主灵兽并未继承到副灵兽任何属性
break
#ELSEACT
TAKEID $PARAM(1)
TAKEID $PARAM(2)
YSPOINT - $STR(D34)
TAKE 金币 $STR(D35)
ShowInfo 2 $STR(D34) $STR(D35)            此次幻化主灵兽并未继承到副灵兽任何属性
break


[@幻化生命成功]
#IF
EQUAL D37 0
EQUAL D32 0
#ACT
TAKEID $PARAM(1)
TAKEID $PARAM(2)
YSPOINT - $STR(D34)
TAKE 金币 $STR(D35)
UpgradeItemExDLS $PARAM(0) 18 + 1
UpgradeItemExDLS $PARAM(0) 27 + 1
ShowInfo 1 $STR(D34) $STR(D35) 在灵力的力量下,你的主灵兽继承了副灵兽1点生命属性
SENDMSG 5 幻化成功
break
#IF
EQUAL D37 1
EQUAL D32 0
#ACT
TAKEID $PARAM(1)
TAKEID $PARAM(2)
YSPOINT - $STR(D34)
TAKE 金币 $STR(D35)
UpgradeItemExDLS $PARAM(0) 19 + 1
UpgradeItemExDLS $PARAM(0) 27 + 1
ShowInfo 1 $STR(D34) $STR(D35) 在灵力的力量下,你的主灵兽继承了副灵兽1点魔法属性
SENDMSG 5 幻化成功
break
#IF
EQUAL D37 0
EQUAL D32 1
#ACT
TAKEID $PARAM(1)
TAKEID $PARAM(2)
YSPOINT - $STR(D34)
TAKE 金币 $STR(D35)
UpgradeItemExDLS $PARAM(0) 18 + 1
UpgradeItemExDLS $PARAM(0) 27 + 1
ShowInfo 1 $STR(D34) $STR(D35) 在封元印和灵力的双重力量下,你的主灵兽继承了副灵兽1点生命属性
SENDMSG 5 幻化成功
break
#IF
EQUAL D37 1
EQUAL D32 1
#ACT
TAKEID $PARAM(1)
TAKEID $PARAM(2)
YSPOINT - $STR(D34)
TAKE 金币 $STR(D35)
UpgradeItemExDLS $PARAM(0) 19 + 1
UpgradeItemExDLS $PARAM(0) 27 + 1
ShowInfo 1 $STR(D34) $STR(D35) 在封元印和灵力的双重力量下,你的主灵兽继承了副灵兽1点魔法属性
SENDMSG 5 幻化成功
break
#ELSEACT
ShowInfo 0 $STR(D34) $STR(D35) 幻化系统出现异常错误,请重试!
break


[@幻化属性成功]
#IF
EQUAL D33 0
EQUAL D32 0
#ACT
ShowInfo 0 $STR(D34) $STR(D35) 幻化系统出现异常错误,请重试!
break
#IF
LARGE D10 0
SMALL $UpgradeItemExDLS.$PARAM(0).0 31
#ACT
UpgradeItemExDLS $PARAM(0) 0 + $STR(D10)
INC S10 $STR(D10)
INC S10 点中毒躲避属性,
#IF
LARGE D11 0
SMALL $UpgradeItemExDLS.$PARAM(0).1 31
#ACT
UpgradeItemExDLS $PARAM(0) 1 + $STR(D11)
INC S10 $STR(D11)
INC S10 点魔防下限属性,
#IF
LARGE D12 0
SMALL $UpgradeItemExDLS.$PARAM(0).2 7
#ACT
UpgradeItemExDLS $PARAM(0) 2 + $STR(D12)
INC S10 $STR(D12)
INC S10 点魔法下限属性,
#IF
LARGE D13 0
SMALL $UpgradeItemExDLS.$PARAM(0).3 31
#ACT
UpgradeItemExDLS $PARAM(0) 3 + $STR(D13)
INC S10 $STR(D13)
INC S10 点魔防上限属性,
#IF
LARGE D14 0
SMALL $UpgradeItemExDLS.$PARAM(0).4 7
#ACT
UpgradeItemExDLS $PARAM(0) 4 + $STR(D14)
INC S10 $STR(D14)
INC S10 点魔法上限属性,
#IF
LARGE D15 0
SMALL $UpgradeItemExDLS.$PARAM(0).5 31
#ACT
UpgradeItemExDLS $PARAM(0) 5 + $STR(D15)
INC S10 $STR(D15)
INC S10 点魔法命中属性,
#IF
LARGE D16 0
SMALL $UpgradeItemExDLS.$PARAM(0).6 7
#ACT
UpgradeItemExDLS $PARAM(0) 6 + $STR(D16)
INC S10 $STR(D16)
INC S10 点道术下限属性,
#IF
LARGE D17 0
SMALL $UpgradeItemExDLS.$PARAM(0).7 31
#ACT
UpgradeItemExDLS $PARAM(0) 7 + $STR(D17)
INC S10 $STR(D17)
INC S10 点躲避属性,
#IF
LARGE D18 0
SMALL $UpgradeItemExDLS.$PARAM(0).8 7
#ACT
UpgradeItemExDLS $PARAM(0) 8 + $STR(D18)
INC S10 $STR(D18)
INC S10 点命中属性,
#IF
LARGE D19 0
SMALL $UpgradeItemExDLS.$PARAM(0).9 31
#ACT
UpgradeItemExDLS $PARAM(0) 9 + $STR(D19)
INC S10 $STR(D19)
INC S10 点物防下限属性,
#IF
LARGE D20 0
SMALL $UpgradeItemExDLS.$PARAM(0).10 7
#ACT
UpgradeItemExDLS $PARAM(0) 10 + $STR(D20)
INC S10 $STR(D20)
INC S10 点攻击下限属性,
#IF
LARGE D21 0
SMALL $UpgradeItemExDLS.$PARAM(0).11 31
#ACT
UpgradeItemExDLS $PARAM(0) 11 + $STR(D21)
INC S10 $STR(D21)
INC S10 点物防上限属性,
#IF
LARGE D22 0
SMALL $UpgradeItemExDLS.$PARAM(0).12 7
#ACT
UpgradeItemExDLS $PARAM(0) 12 + $STR(D22)
INC S10 $STR(D22)
INC S10 点攻击上限属性,
#IF
LARGE D23 0
SMALL $UpgradeItemExDLS.$PARAM(0).13 31
#ACT
UpgradeItemExDLS $PARAM(0) 13 + $STR(D23)
INC S10 $STR(D23)
INC S10 点魔法躲避属性,
#IF
LARGE D24 0
SMALL $UpgradeItemExDLS.$PARAM(0).14 7
#ACT
UpgradeItemExDLS $PARAM(0) 14 + $STR(D24)
INC S10 $STR(D24)
INC S10 点道术上限属性,
#IF
LARGE D25 0
SMALL $UpgradeItemExDLS.$PARAM(0).15 31
#ACT
UpgradeItemExDLS $PARAM(0) 15 + $STR(D25)
INC S10 $STR(D25)
INC S10 点中毒命中属性,
#IF
LARGE D26 0
SMALL $UpgradeItemExDLS.$PARAM(0).16 3
#ACT
UpgradeItemExDLS $PARAM(0) 16 + $STR(D26)
INC S10 $STR(D26)
INC S10 点幸运属性,
#IF
CHECKLEVELEX > 0
#ACT
#ELSEACT
break
#IF
EQUAL D33 1
EQUAL D32 1
#ACT
TAKEID $PARAM(1)
TAKEID $PARAM(2)
YSPOINT - $STR(D34)
TAKE 金币 $STR(D35)
UpgradeItemExDLS $PARAM(0) 27 + 1
ShowInfo 1 $STR(D34) $STR(D35) 在封元印和灵力的双重力量下,你的主灵兽继承了副灵兽<$STR(S10)>。
SENDMSG 5 幻化成功
#IF
EQUAL D33 1
EQUAL D32 0
#ACT
TAKEID $PARAM(1)
TAKEID $PARAM(2)
YSPOINT - $STR(D34)
TAKE 金币 $STR(D35)
UpgradeItemExDLS $PARAM(0) 27 + 1
ShowInfo 1 $STR(D34) $STR(D35) 在灵力的力量下,你的主灵兽继承了副灵兽<$STR(S10)>。
SENDMSG 5 幻化成功

}